So its finally here. I'm off work for the next 3 weeks.
I haven't really worked much on the game since my last post. The heroine needs so many corrective shape keys its not funny. As I'm sure I mentioned, I could animate as is with the weighting job. However shes going to be doing several "extreme" poses and shape keys will be necessary to make sure the mesh doesn't deform like crap.
I redid my mascot/avatar a couple of days ago for practice and a change of pace.
So anyway, my vacation will primarily be dedicated to furthering my game dev skills and resources.
That's all for now.
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