Tuesday 24 February 2015

That's it, that's all.

I've been roaming blogs that may be effected by the coming change due to Bloggers new policy and decided to go with Tumblr as was suggested in several posts on various blogs.

Tumblr's policy on adult content a considerably more liberal than Bloggers:

"Is adult-oriented content allowed on Tumblr? 
Sure. We have no problem with that kind of stuff. Go nuts. Show nuts. Whatever."

I have enough crap in my life to deal with, I don't need to live under oppression.  So I'm going to save the rant and just say that's it.

My wordpress ran website @ www.zonedoutdragonstudio.com is still an option, but I'll try to make http://arkinum.tumblr.com/ work as it's a more reasonable solution then taking the time to learn web development right now.

I'm still working on my Tumblr page, so it may take a while before it's viewable.

A new chapter in puritan history: Blogger decides to crack down on "porn", on it's pure servers... Along with freedom of artistic expression.

So I'm visiting my usual list of adult game dev blogs and some people posted the new Blogger TOS in the comments.

https://support.google.com/blogger/answer/6170671?p=policy_update&rd=1

Considering I only have a couple of 3d art ref images (which I would consider more tasteful then some classical paintings), I have come to the conclusion that Blogger has been taken over by Puritan radicals....

What would be considered sexual?  In some countries, showing an ankle is sexually arousing.

The main problem with these kind of policies is that they are very vague and often the person passing the judgment uses their own arbitrary opinion in this process.

Usually it just means that "might is right", popular opinion is the sum of everything.  For a blogging service that is all about expression, I feel this is a really bad move....

I'll see how it goes, but I have a feeling that I won't be using Blogger to post updates anymore.

In more happier news I'm working away at the next character on my list.  So far the work is progressing smoothly.

Sorry no artwork today, since artwork for sexual arousal is considered unholy by the new Blogger TOS........

If this blog becomes inert I'll be using my website www.zonedoutdragonstudio.com in place of blogger.  It will mean I'll have to work on my web dev skills, which will be a pain, but can't really be helped.....



Edit:additional info

Monday 9 February 2015

The witch which is finished

 Notes: Finally after all that time it's done!.....  For now at least....

So I finally finished this puppet.

It turned out OK, but there is defiantly room for improvement.  I could have added a few emotes, adjusted lighting and a bunch of other nit picky things.  But decided to just stop here since I'm going to redo this one, I'll save time by skipping the tweaking.

I learned a lot by this one and I'll probably have an easier job with the next model.

I'll probably work on the next model or maybe practice some programming.  I still haven't gotten the unity update with the new UI improvements.

I should probably do that now.....

EDIT:  Here is a retake of the above puppet.  I was kind of trying to do too many things with the first pose.

Sunday 1 February 2015

Which way is witch?

It's been a while so I figured I should check in.

I'm still plugging away at tutorials and practicing with nodes in the compositor.

 Note to self: enlarge hat so hair dose not clip though -_-*


I finally got a setup for coloring and shading that I think works for me.  It's actually a stupid simple node setup that uses only diffuse with a color ramp.

I was spending all day on making her eyes in the compositor and I feel a lot more comfortable using it.  I used the shrink wrap modifier last time on the other model to keep the texture to the eye base, and it was ok, but it made for some really not so good looking deforms up close.  So my challenge for the past week was to find a way to get the texture on the eye base with no texture deforms while still maintaining control over the pupil movement for animation purposes, on eyes that are obviously not so round.

Thankfully I found a tutorial that gave me the needed insight to devise a way to do the above.  To make it short I found a way to project the texture onto the eye base.  So far there seems to be no problems with this setup.

I still have lots to do and learn, but I've had a good deal of focus these last weeks.  Progress may be slow but at least it's steady.