Thanks to Corona-Chan I've had a lot of
time off to practice and learn new things. I haven't wasted any time
and I'm making the best of it.
I've been going over in my head how I
want the game loop to work out. Basically I think I'll settle on a
sneak around, steal stuff, avoid guards and reach check point. I
think I'll add a timer so players can try to beat their times and a
scoring system too. I would like to add a dialogue box too, but that
will have to wait until I get the minimum viable product made.
The main character will be a cat girl
cat burglar. I have plans to add in another NPC that will act as the
antagonist (err hero?), but I kind of want to model the first stage
and start getting the core mechanics in place before I spend any more
time making extra art assets.
So far I finished two major art assets:
Not a very good render, but it's just
an adversary NPC. I'll likely polish it up a bit more later and add
extra outfits to create tougher guards, or just guards that behave
differently based on the cloths they wear.
This character is going to be the main
PC. I learned how to do a stylistic shader that uses several UV
textures to give a more anime style render. I still have a lot that
I can improve on, but I'm pretty satisfied with the progress I'm
making.
My next task will be to make a stage
(model a building). I decided that I'm going to forgo modular based
assets and model/render the whole stage as a single construct. I'll
still slice up parts so it's more manageable and I can use layers
that way too. The 'building' will be designed with modular like
walls so I can redesign the level if I want.
Anyway that's it that's all for now.
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