Project Mega Max
Since my last post I've been continuing
work on my personal jam project I code named Project Mega Max.
As you probably have already guessed
it's heavily inspired by the Mega (Rock) Man series.
I managed to get most of the animation
work for the PC done except for a take damage animation and a death
animation. I've also noticed quite a few areas on the model that
“need” to be fixed, but I'll forgo that for now and just keep
working with what I have. I'll likely just cheese the hurt and death
animations by using the frames I already have and use particle
systems and the animator to represent the damage that I would like to
animate eventually.
The first enemy is almost done, it
attacks, patrols and re-spawns on death. It still needs defense
logic. As you probably already have guessed it's pretty much modeled
after the hard hat enemy in MM. Although not going to make it
exactly the same its logic will be similar. I have a heavy cannon
robot that I haven't animated yet and still have to model/rig a
flying enemy and the boss. The heavy cannon bot will act similar to
the first one, but will be bigger, slower and more powerful. Will
likely make it shoot an AOE bomb.
I also plan to include component damage
that will be represented by clothing destruction. I'm thinking of
making it so the player takes component damage when health is 50% or
lower. I was planing to have this mechanic be random but for
simplicity sake I'll make it progressive damage will start at and
will follow in this order chest-pants-boots-head gear. The chest and
pants will be considered “armor” after they break things that
will affect performance like boots and head gear. I'm still
experimenting in my head how this should affect gameplay as changing
too much could infringe on the design too much. I may just end up
leaving it as a “two health bar” system.
The HUD has been partly animated but no
real logic has been implemented yet. I still have to work on some
tiles as the ones I made are kind of bland. Still haven't done much
in FL Studio.
I've decided to just let my web hosting
expire as I'm really not using the website anyway, my domain names
are still good for a few years anyway and I can always just point
them to my blog. The web hosting won't expire until the middle of
next year, so I'm being a bit pre-emptive.
Day job is still consuming most of my
free time, so delays and long pauses of inactivity are to be expected
at this point.
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