Monday, 20 October 2014
Mesh repository
When I first started modeling I made a file with a bunch of random objects.
The main idea behind this was to practice creating good looking 3D meshes, and I really learned a lot practicing like this.
The file in the image was done a while back and sadly I applied the subsurf modifier in a lot of them, making the mesh "permanently" and unnecessarily dense.
The last few days I came to realize just how useful it is having a bunch of already made meshes that you can append to a scene or tile.
So to summarize, I've started a new file with a bunch of random resources that I can use. I'm not applying the subsurf this time so the meshes will be lighter and I can pack more objects into on layer without stressing my GPU. This also gives me the option to use the objects as semi light weight meshes if I make a real time 3D game.
Anyway I'm still working on tiles for the current project. I made a bunch of tiles that go in front of other tiles to give variety. I remade The dirt/ground tile to be more module based. Still have to make some cap tiles though and rework the bridge tile.
I'm finally back into a groove again!
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