Saturday, 19 April 2014

A simple and boring update on the long week.

Nothing really special to report.  Ive finished re-topologising the heroin, and I'm currently weighting and  readjusting parts of the mesh.

Weighting is so boring and tedious, but I'll try to get it done this long week.

I used my head this time and will weight and edit the mesh before making the cloths.  One of the problems that I had with the previous meshes I made is that I jumped into making the cloths before weighting and rigging. 

This technically isn't really an issue for someone that knows what they are doing and has a lot of practice and esperence, however, since I'm still relativity new to modeling and rigging I often make mistakes and have to correct them, these are often noticed as I'm weighting each vertex. 

Since I'm not going to use a mask for under clothing skin, I have to make sure that the mesh is in its final form, or suffer clipping problems later on.  I considered using a mask, but the heroin doesn't have that much skin that is actually covered :D. So I felt it was kind of pointless.

I'm also thinking strongly on getting RPG Maker VX Ace.  I don't plan to use this to make some of the really elaborate ideas I have, but it would be nice to prototype ideas, and possibly make some "cheap" and "fast" games.

I'll wait till I have a Unity pro license first though.  Even though I don't have any commercial game plan yet, I kind of want to get one before the Canadian dollar falls anymore and have to pay a fortune in conversion costs.  The good thing is that I'll be pre-ordering Unity 5 in the same time.  Since Unity announced Unity version 5, anyone that buys a Unity 4.x license now will get Unity 5 on release.

I'll see how much I have left after tax and conversion, before I decide to get RPG maker.  It dose sound like a fun program though..... 

Saturday, 29 March 2014

Oh ya? OUYA!

It's been a very sleepy week, mother nature doesn't seem to know what temperature to put the heat at.  As a result the weather has been cold and frozen-soggy.  I haven't  really had the energy to do much.

I finally purchased an OUYA off amazon.ca.  It's that small android game console that had a really successful kick starter campaign last year.

I haven't really played it that much but some of the woes that people where complaining about are in fact true.

The out of box controller isn't all that great, its kind of flimsy and tends to loose its signal every so often.  This isn't really a major problem since I heard you can use pretty much any USB direct x compatible controller in it's place, haven't tried it out myself though, I pretty much need a USB hub since there is only one USB port on the system.

I have only tried a few games, but the trend is pretty much what people have been saying, most of the games on it where designed for mobile gaming.  Translation, they where designed for a small screen with no controller.

Despite these obvious flaws I'm still interested in making games for this little system.  Not having all the expensive bullshit that the other major consoles have, makes it worth while to at least look into the possibility of developing for it.  I think that this console will shine if it can get more games designed for a big screen & controller.

Unfortunately I imagine this is going to take a while.  Making a good quality game takes time to learn the necessary skills and practice them until you get good enough to use them in a production setting.

With this poor economy the already established game developers, I figure are leery about changing course into unknown waters.  A lot of developers that go though the rigorous (and sometimes expensive) training process prefer to go the major 3 systems/mobile gaming rout, or at lest I assume so.

I'm in a position where I don't mind taking a chance, however because I have a full time job and the economy is so crappy I don't want to take a chance on taking a job with less hours, so I only have so much time to invest into game development.  This problem is probably persistent for more than just me.

Also the evolution of video game consumption is veering more towards hand held.

I blame this trend almost entirely on the economy as well.  If you figure that anyone getting out of high school  is either going to have to get a crappy wage Mc Job or end up in university/collage, I figure these people don't really have the time to sit around at home and play games.

The older generation loves to bitch about the younger generation using all the gadgets to talk to one another, but seem to forget that back when they where young gasoline was  0.05 cents the liter, you could get a reasonable home with just a crappy Mc Job and only one person had to work to support a family....

So to summarize, the OUYA has some pretty big hurdles.

In other news, I decided to retopologize the heroin.  Yes, I know I did this before....  I'm still learning though and I guess you could consider this the wax on wax off method of learning 3d modeling.

I was trying to avoid doing a complete retopology because now I'll have to remake/refit several pieces of her armor.  Mind you that's probably not a bad thing.  My skills have improved quite a bit since I made it and it also gives me an excuse to redesign parts of it.

That's it that's all.

EDIT: removed some redundancy and broke some larger paragraphs into smaller ones.

EDIT Again:  Some spelling and other stuff corrected/clarified -_-;

Friday, 21 March 2014

Main screen turn on!

Got my new PSU A couple of days back, I was so shocked when the Purolator guy showed up.  I said "holy shit I ordered that yesterday!".  Newegg doesn't appear to have free shipping like Amazon or other big online shops, but their regular shipping is really fast, no need to pay for express shipping lol.  Dev comp is back online and sounds a lot better.

A problem with Blender rigging that had been hounding me for months now I finally overcame.  I asked around and people tried to help me, unfortunately they didn't have any advice I didn't know already.  I looked around and found various tutorials that had what I was looking for but the topics where so old that they didn't seem to apply to the latest version of Blender and the help/demo files where often broken.  The problem was rigging corrective shape keys to auto deform the mesh when the bone changes position.  Surprisingly simple but so complicated when you don't even know where to start.....

So I finally broke down and bought a training vid from cmiVFX called massive mammoth masterclass V2 by Nathan Negdahl  (he's the dude that made the human metarig in Blender, not to mention a whole slew of other projects he took part in). 

Not that I mind spending money to learn something new, but $60 (after all the tax and conversion) isn't exactly cheep for someone that just dose this for a hobby with no real commercial game plan.  Suffice to say I was a tad worried that I would just end up running into a road bock like with all the other resources I found on the net, and the money would pretty much be spend on a training topic that I didn't entirely need to solve my current problem.

Anyway everything is good, I shouldn't doubt Natha's training vids because they are always awesome, and full of really good information, that he presents really well.  I'll look through the rest of the vid when I have time, I'm sure I'll learn a lot more than I already do about weighting and other topics covered in the vid.

I plan to continue work on the heroin that I've neglected up till now due to the shape key issue (I have standards dammit!).  My life is still pretty busy with problems I have to address, but all is well.