Sunday, 15 July 2018

CatAttack!!! Re:released


After a few months of on and off development I got CatAttack back to where it was in Unity.

It has more features like collectibles (that don't really do much), hidden areas that encourage exploration and a new attack system that uses the bells as projectiles instead of 1up material. I feel the design is a lot better too.

I wanted to add more stuff, more sound and a couple of different music tracks, but was running out of steam. I pretty much accomplished what I wanted to accomplish for now anyway.

So I uploaded the new version to itch.io. I feel more confident in it's overall feel this time around.

As for what's next, I'll probably go back to blender and try learning a few new things. I also should invest more time into FL Studio because I realized just how much I suck at it.

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