After a few months of on and off
development I got CatAttack back to where it was in Unity.
It has more features like collectibles
(that don't really do much), hidden areas that encourage exploration
and a new attack system that uses the bells as projectiles instead of
1up material. I feel the design is a lot better too.
I wanted to add more stuff, more sound
and a couple of different music tracks, but was running out of steam.
I pretty much accomplished what I wanted to accomplish for now
anyway.
So I uploaded the new version to
itch.io. I feel more confident in it's overall feel this time
around.
As for what's next, I'll probably go
back to blender and try learning a few new things. I also should
invest more time into FL Studio because I realized just how much I
suck at it.
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