Being on vacation for the last few
weeks has given me time to finally put in some valuable practice and
training. So I decided to hammer away at Godot.
There was a top down game I was working
on a few months back,but quickly came to the realization that I need
more practice if I didn't want to have a mess of code.
So even though I said I probably
wouldn't, I went back to that crappy platformer I made a few years
back and recently re-published on itch.io. The reason for this is
because I already have most of the assets made, and to be honest, I
feel like I did a pretty shitty job last time.
Due to the fact that I have time on my
hands (and the housing market is shit) I've made steady progress.
Most of the code I needed to learn to remake what I did in the Unity
version has been learned. I also now got the hang of coding a finite
state machine, so no more hiccups with animations not playing or
playing at wrong times.
I'm still working on the boss
animations and decided to make a search and find collectible system,
since the game is only one stage. I hope to have a re-release by the
end of the month, or at least early next month.
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