Monday 5 January 2015

Well, goodby Christmas break 2014-2015~

My short, but not unwelcome break is over.  The day job is going to take its tole on my body as usual, so updates will be slow as can be...... 

Good thing I don't have anyone "patiently" waiting for my next update!  At least I don't think I do....

Anyway, I finished remodeling the witches hair (yes, I felt it was that bad).  I kept the same style more or less, but the topology is laid out a lot more nicer and renders in a more 2D compliant fashion.

I finished the weighting and pretty impressed how well it came out.  I know I can do better, but it's a lot better than the last model which relied too heavily on corrective shapes.

At some point I have to practice some lighting, compositing and freestyle.

So much work, so little free time......

Thursday 1 January 2015

Fuck I hate rigging shoulders! Oh and "Year"...

So I spent all day working on weighting the shoulders on the witch.

It's passable.  It kind of breaks on some of the more extreme poses.  But it stand up well for just your average movements.  No corrective shapes, just weights.  I must have leveled up many times today in weighting shoulders (arguably the most difficult part of rigging a humanoid).

I'll use this model for the current game, but I'll probably remake it when I decide to make a full game.

Anyway Year...  Why "year" you ask?  Well I could say "happy", but a year is a fairly long time and your bound to feel at least some sadness and anger.  So it would be kind of incorrect to just list "happy", when your defiantly going to get POed at one point.

As for "new".  Well I'm pretty confident when I say that it really doesn't feel "new" to me....

So ya, just, "Year" -_-...