Hey all. Its been a while since my
last post so I figured I should do an update post.
As usual the winter saps me of my
strength, both mental and physical. I'll spare the details, but
needless to say I've been epicly unproductive.
The above statement is a little on the
glass half empty side as I did manage to devise a workflow in
creating isomeric tiles. The main issue I was having was with
getting the alignment so seamlessly mesh together, but I solved that
problem with a pretty simple grid in layer groups to help me offset
things properly.
Another problem I faced was with layer
masks, but thankfully the latest version of Gimp supports layer masks
for groups which is going to make my life a lot easier since
isometric tiles don't conform to typical standards. I still haven't
put it to the test, so I'm going to hold off the party poppers. But
I'm pretty sure it's going to work out when I get off my ass and do
something with it.
During the break I've been trying to
make simple stuff like the UI elements. I'm hoping to have some
rough drafts of the basic HUD before the break is over.
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