Thursday 21 June 2018

Du wae of Godot

Being on vacation for the last few weeks has given me time to finally put in some valuable practice and training. So I decided to hammer away at Godot.

There was a top down game I was working on a few months back,but quickly came to the realization that I need more practice if I didn't want to have a mess of code.

So even though I said I probably wouldn't, I went back to that crappy platformer I made a few years back and recently re-published on itch.io. The reason for this is because I already have most of the assets made, and to be honest, I feel like I did a pretty shitty job last time.

Due to the fact that I have time on my hands (and the housing market is shit) I've made steady progress. Most of the code I needed to learn to remake what I did in the Unity version has been learned. I also now got the hang of coding a finite state machine, so no more hiccups with animations not playing or playing at wrong times.

I'm still working on the boss animations and decided to make a search and find collectible system, since the game is only one stage. I hope to have a re-release by the end of the month, or at least early next month.