Happy holidays.
I'm still working on the character I posted last time. I wasn't happy with my skill level in rigging, a simple FK rig can get by, but ends up becoming a lot of work later on. So I decided to learn a "little" more about rigging and weighting and it has paid off.
So progress has been a bit slow due to learning new skills and time constraints (I still have a day job).
Rigging and weighting is a very tedious process so I got a bit tired and decided to change focus for a while. So I made a new body mesh for another character I had slated to make.
Still far from done, but I have made quite a bit of progress.
The heroin I made earlier used a body mesh that I created some time ago and I have learned a lot more about making better mesh design for animating purposes. The mesh that the witch uses has a few extra features "under the hood" that make certain morphs easier to do, Ill probably edit the heroin mesh (again) to include these improved design concepts.
Until next time~
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